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Designing Modular Neural Networks for use in a Virtual Ecosystem Game

Jonathan Baker

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Abstract:

This report describes several possible designs of modular neural networks for use in the AI system of a Virtual Garden Game. Neural networks have a lot potential for creating intelligent, entertaining behaviour because they can be used to simulate learning. This report will show how simple neural networks could be used to do complex tasks such as problem solving, while still addressing the need for clarity, and ease of debugging which has so far has worked against neural networks in the games industry.

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