The aim of this project is to produce a fully modelled, textured and rigged bird wing that can fold, open and flap effectively. This paper discusses the various ways that the modelling and rigging could be implemented by looking at how various film and game companies have attempted this in the past. This paper charts the findings of this research as well as recording how the techniques identified could be applied to wings I create myself. After analysing various approaches, I create a tutorial that follows my attempt to create a bird wing myself. The tutorial is aimed at students who know enough about Maya to understand the controls for modelling, texturing and rigging, and how to use them.