Skip Navigation
Bournemouth University Logo
Gallery

Gallery

View by Year

Improving Automatic Skinning and Weight Painting

Leo Hills

featured project

Abstract:

Weight painting is a time consuming part of a character pipeline and often
requires constant revision as a character rig is set up. Current automatic
skinning and weight assignment is usually based on simple rules such as
closest joint and joint radii, which can often give odd or unpleasing initial
results that need to be manually corrected. The aim of this project is to
research methods for improving automatic skinning.

Files:

Similar Projects

featured project
Stanislav Shcherbakov