My aim was to present the 'essence' of a Maya scene. I wanted to capture its important elements and present them in a 'broad brush stroke' way, that was original. The tool should enable an iterative and/or experimental working process, and should be intuitive enough to be comfortably used by a user with no 3D or programming knowledge.
The reason that my Innovations project is innovative for me is because I have
thoroughly researched the area in which I am working, and I have not found anything that is similar to my work.