With the advent of three-dimensional graphics as the norm in contemporary video and computer games, the use of two-dimensional graphics has become something of a rarity. Using the recent Parappa The Rapper game on the Sony Playstation as inspiration, which combined two-dimensional characters with three-dimensional environments, I produced an animation which aimed to investigate and experiment with the juxtaposition of the 2D and 3D in games and animation.
As well as producing a unique style, I found that it was suited to what are considered the more shallow subjects for storytelling: comedy, for example. Taking advantage of the nature of the environment and characters requires clever and careful manipulation of the camera.