The idea with this project is to investigate ways in which one could change the topology of an object in mid animation and morphing between two shapes with different pointcount and point connectivity.
The decision to tackle this problem comes from the urge to do things like morphing between shapes with few or no commonalities in their topology, like morphing a human model into a model of a car, or to simply have things growing out of an object, for example a character who grows wings on his back.