The main purpose of this project is to examine how CG humanoid characters are traditionally constructed. The word humanoid could apply to the majority of biped characters whether human or invented so although this will be based on the mechanics of a human body and how it moves, this will be quite a loose or general association.
From the initial findings, it should then be possible to question certain unnatural aspects of character setup, such as skinning and the hierarchy of control in the body (bone control over muscles, etc.).