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Real Time Lighting and Shadow Methods in OpenGL

Robert Bateman

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Abstract:

The purpose of this project is to investigate a number of real time graphical effects primarily concerned with the difference between pre-calculation and dynamic effects. The two major areas of research have been into performing lighting calculations outside of the normal openGL renderer, in order to investigate whether it is possible to create a higher visual quality. The second has been into investigating real time shadows and effects.
My initial reseach looked into Nurbs surfaces, from the point of view of the animator, this very quickly became looking into real time uses of those surfaces. I wanted to move away from passing as much data straight to the graphics hardware , and look instead at whether by passing the hardware altogether would yield better results.

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