The technique to transform one object into another has been widely used in the entertainment industry as well as science. To graphically present morphing the current technique is to transform between 2D images. This can be extended to transform between 3D objects, which has many advantages over the 2D approach. The problems with 3D morphing includes keeping a convincing form throughout the sequence due to the different topological arrangement of objects. This paper proposes a tool to morph between two 3D objects regardless of their topology and with controls in which the user can manipulate to define the morph.