Skip Navigation
home
courses
contacts
jobs
Choose a section:
---
Home
About the University
Courses
Academic Centres
Research
Academic Support
Facilities and Resources
Services to Business
Access for All
News and Events
---
Future Students
International Students
Current Students
Staff
Alumni
National Centre for Computer Animation
Home
About Us
Courses
News
Gallery
Research
Downloads
People
Contact
Links
Gallery
View by Tag
abstract animation
animation
character animation
compositing
games
maya
mel
non-photorealistic rendering
real-time
rendering
simulation
tool
See all tags
View by Year
2012
2010
2009
2008
2007
2006
2005
2004
2003
2002
2001
2000
1999
1998
0000
Projects
Viewing
32
projects from the year
2007
View all projects
Year
Title
Student
2007
An Experimental Investigation into Deriving Procedural Creation of Abstract Images form Photographs
Alexander, William
2007
Research and Development into an Innovative Computer Game Designed to Relieve Stress
Anderson, Patrick
2007
Traditional 2D Animation
Barrett, Daniel
2007
eMotion 3D Sports Motion Analysis
Bishop, Steven
2007
Developing Traditional Artistic Techniques and Representing them in 3D Comuter Animation
Brindle, Jay
2007
An Investigation into Geometric Algebra and its Implementation in a Ray Tracer
Chauncey, Timothy
2007
2D and 3D computer graphics and Live-Action Visual Effects
Clegg, Richard
2007
The Use of Miniatures in Modern Filmmaking
Clough, Chris
2007
At Least I'm Alive
Cooke, Rory
2007
R2Dtool
Evans, Leigh
2007
Design and Implementation of Advanced Character Setup
Ferrar, Sam
2007
The Influence of Music on Painting and Animation
Gilbert, Jennifer
2007
Automated Rig and Tutorial for Biped Character Setup
Hender, Rachael
2007
Making Waves and the rest
Hickling, Jodie
2007
Improving Automatic Skinning and Weight Painting
Hills, Leo
2007
Animation Lip Sync
Huart, Sebastian
2007
Bird Wing Development for Computer Graphics
Hutchings, Annah
2007
Different Approaches in Production of Painting Like Effects
Leaning, James
2007
3D Clock
Saint Girons, Adrien
2007
CG Tailoring based upon real World Tailoring
Sandles, Steven
2007
Artificial Life Simulation
Seager, Peter
2007
Procedural Vine Generation
Shcherbakov, Stanislav
2007
At Least I'm Alive
Stevens, Matthew
2007
An Investigation into character setup for fight scene Animations
Stipp, Robert
2007
Reseach and development into an innovative computer game designed to relieve stress
Stratford, Thomas
2007
A Development Framework for Dynamic and Fuzzy behaviours Focusing on Bipedal Characters
Titley, Luke
2007
Geometric Algebra
Troy, Oleg
2007
Investigation of Surface Mapping Techniques & Development of Non-Linear Displacement
West, Neil
2007
Analysis and simulation of the ageing process
Williams, Holly
2007
Experimentation with Methods to Create Realistic Procedural Textures
Wilson, Sally
2007
At Least I'm Alive
Wong, King Shuen Mandy
2007
The development of a stimulating and evocative illustrative style
Wyatt, Michael
search the archive
go
Popular Projects
How do Eisenstein's theories in Film Sense reflect on the possibilities of game development? With this in mind, and using a critical and theoretical awareness, how might this result in a newly developed language for games?
Guy Williams
Traditional 2D Animation
Daniel Barrett
Bird Wing Development for Computer Graphics
Annah Hutchings