Skip Navigation
home
courses
contacts
jobs
Choose a section:
---
Home
About the University
Courses
Academic Centres
Research
Academic Support
Facilities and Resources
Services to Business
Access for All
News and Events
---
Future Students
International Students
Current Students
Staff
Alumni
National Centre for Computer Animation
Home
About Us
Courses
News
Gallery
Research
Downloads
People
Contact
Links
Gallery
View by Tag
abstract animation
animation
c++
character animation
games
maya
mel
non-photorealistic rendering
real-time
rendering
simulation
tool
See all tags
View by Year
2011
2010
2009
2008
2007
2006
2005
2004
2003
2002
2001
2000
1999
1998
0000
Projects
Viewing
39
projects from the year
2006
View all projects
Year
Title
Student
2006
Innovations
Arenare, Domenico
2006
Music-Driven Flocking-System
Arnold, Gabriel
2006
Use of Anthropomorphism in the Animation of Animals
Atkinson, Nicola
2006
An Intuitive Manipulation System for Virtual Scenes
Ayliff, Henry
2006
Abstract Animation
Balakjian, Aram
2006
Iridescence in Computer Graphics using the wave theory
Bazazi, Amir
2006
Resources aimed at Head Creation
Birkett-Smith, Matthew
2006
Painterly Motion Blur for Moving Images
Borgesson, Marie
2006
Innovations
Bower, Geoffrey
2006
A study of the importance of anatomy in character modelling and design
Bull, Christian
2006
Chimaera Creature Development
Cooper, Stephanie
2006
Freaktures - An Exploration of the Perception of Artificial Life
Dickinson, Samantha
2006
An Exploration into Colour Symbolism as used by Different Cultures and Religions
Dilloway, Laura
2006
A Spectrally Based Method for the Emulation of the Technicolor Process on Digital Images
Edwards, Thomas
2006
Innovations
Erlandsen, Karl
2006
An exploration of the union of 2D animation with a 3D animated environment
Evans, Huw
2006
A Documentation of the Modelling and Rigging Techniques Used to Create a Virtual Toy Transformer and the Possible Applications for it as a Marketing Tool
Farmer, Alison
2006
The making of Randomware
Fowler, Edward
2006
Curve Controlled Deformations
Gravesen, Jimmi
2006
Simulating Air Bubbles for Computer Generated fluids
Green, Joel
2006
A Physically-based 35mm Stills Camera Simulation
Griffiths, Tom
2006
Visualising Emotions within Computer Graphics
Hales, Thomas
2006
Morphing of Different Topologies
Hansson, Karl
2006
Approximating the Appearance of Human Skin in Computer Graphics
Jones, Benjamin
2006
Character Design, Development and Presentation
Kohbodi, Nader
2006
Simulation of the Rigid Body
Kolendo, Marcin
2006
dlscript, A Maya tool for generating animated textures using light-baking
Lim, Daniel
2006
StinkBug Swarm Generator
Myers, Robin
2006
Automated Biped Character Skeleton and Control Rig Generation
Nicholl, James
2006
An Investigation into the Theory and Production of Fractal Images Described as Fractal Flames
Nischan, Tina
2006
A Prototype Digital Asset Management System for Maya Scene Files
Ovens, Matthew
2006
Innovations
Sanei, Mehran
2006
Abstract Animation Generator
Smith, Matthew
2006
Representing Smoke in Computer Graphics
Stopford, David
2006
Tatoudra - Tatnell's Touch and Draw
Tatnell, Robert
2006
Real Time Character Animation
Tremethick, Piran
2006
Innovations
Trinder, David
2006
Research and Development into the Interactive Visualisation of Music in a Game Environment
Turner, Sam
2006
Metamorphosis in Animation
Wakely, Russell
search the archive
go
Popular Projects
Human Facial Anatomy and Expressions, and how they can be Realistically Represented using Computer Graphics
Lisa Gonzalez
Traditional 2D Animation
Daniel Barrett
Bird Wing Development for Computer Graphics
Annah Hutchings