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National Centre for Computer Animation
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Projects
Viewing
35
projects from the year
2004
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Year
Title
Student
2004
Innovations
Alvarez Pino, Teresa
2004
Investigation into the Technicalities of Producing the Animation of Tearing Paper
Arntsen, Helen
2004
Investigative Study into the Innovation of Pre-Rendered Adventure Games
Bailey, Luke
2004
Image-Based Rendering
Basalla, David
2004
Random Face Generation and the Application of Fuzzy Logic
Batho, Charles
2004
Innovations
Boyle, Dameon
2004
The Simulation of the Aging Process and Implementing Wrinkles in Computer Animation
Brooks, Danielle
2004
Non-Photorealistic rendering: A Marker Technique Approach
Brownbill, Judith
2004
Innovations
Bunday, Andrew
2004
Real Time Animated Typography Tool
Burgess, Keith
2004
Innovations
Christopoulos, Evangelos
2004
Non Photorealistic Rendering of Water in Hayao Miyazaki Style
De Araujo, Marius
2004
A Procedural Approach to Non-Photorealistic Rendering of Pen and Ink Illustration from Three-Dimensional Models
Dibden, Paul
2004
Human Facial Anatomy and Expressions, and how they can be Realistically Represented using Computer Graphics
Gonzalez, Lisa
2004
Evolving Rules for Cellular Automata Using Genetic Algorithms
Hook, Damian
2004
Innes, Alison
2004
Jensen, Anders
2004
Innovate
Lewis, James
2004
Analysis and Implementation of Displacement Shaders
Loh, David
2004
Different Methods of Simulating Photo Realistic Computer Generated Glass
Magrath, Angela
2004
CG Modelling Techniques in Toy Production
Martin, Ben
2004
Horse Animation
Mason, Samantha
2004
Mitcheson, Paul
2004
I'll Fly Away
Ricketts, Adam
2004
Testing Visual Camouflage
Riley, Timothy
2004
Real-time Tracking and Compositing for use in on set 2D Pre-visualisation
Sargeant, Edward
2004
Lighting and Rendering Synthetic Objects into Real Scenes
Seaman, Alexander
2004
A Study and Implementation of the Three Dimensional Digitisation of Objects
Streatfield, Mark
2004
Digital Portraiture
Sutton, James
2004
Thornber, Helen
2004
Geometric Emphasis of Motion
Turner, Henry
2004
Depth Perception through Aerial Perspective
Warren, Nicholas
2004
Morphing of Polyhedral Objects of Different Topology
Williams, Chantelle
2004
How do Eisenstein's theories in Film Sense reflect on the possibilities of game development? With this in mind, and using a critical and theoretical awareness, how might this result in a newly developed language for games?
Williams, Guy
2004
Innovations
Wood, Daniel
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Popular Projects
How do Eisenstein's theories in Film Sense reflect on the possibilities of game development? With this in mind, and using a critical and theoretical awareness, how might this result in a newly developed language for games?
Guy Williams
Traditional 2D Animation
Daniel Barrett
Bird Wing Development for Computer Graphics
Annah Hutchings