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National Centre for Computer Animation
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abstract animation
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Projects
Viewing
39
projects from the year
2003
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Year
Title
Student
2003
Innovations
Barker, Daniel
2003
Digital Puppetry
Bird, Kiain
2003
Research and Development of Organic Structures used in Character Deformation
Braithwaite, Andre
2003
An Investigation into Cartoon Fur
Campbell, Guy
2003
Image based 3D Effects
D'Hondt, Stefan
2003
Innovations
Davies, Giles
2003
Innovations
Dubieniec, Seth
2003
On the Trail of the Mud Men
Greybe, Thomas
2003
Boolean Operation Sculpting Program
Griffiths, Scott
2003
Innovations
Groom, Jessica
2003
Innovations
Gudjonsson, Unnsteinn
2003
Contact
Hatchard, Mark
2003
Flocking systems
Ho Tseng, Luis
2003
Innovations
Jeffers, William
2003
Innovations
Kidd, Matthew
2003
Dylan’s bar – a virtual bar behavioural system
Kirk, Jordan
2003
Innovations
Kolloen, Edmund
2003
Innovations
Koorlander, Ellie
2003
Simulating Watercolour Painting
Langlands, Anders
2003
Letter Shape Program, C++,opengl
Lewis, Sandra
2003
Innovations
Liddiard, Gawain
2003
An investigation into the interpretive representation of moving water
Mapp, Tessa
2003
Computer Generated Ink with Frame to Frame Coherency for Animation
Middleton, Matthew
2003
Innovations
Muffit, Alison
2003
Innovations
Newsham, Roxanne
2003
Stop-Motion Simulation
Niman, Jamie
2003
Pathfinding, Step by Step
Nixon, Michael
2003
Autonomous Traffic Generation for Production Animation
O'Keeffe, Dean
2003
Pathfinder
Pace, Jonathan
2003
Interpretations of emotions, utilising light, shadow, colour and composition, with a minimum of geometry
Pakeman, Clare
2003
Innovations
Pengelly-Phillips, Martin
2003
Bringing Time into Space
Price, Duncan
2003
An Investigation Into and Implementation of Automated Lip-Synchronisation Through Text-Based Input
Reed, Thomas
2003
Innovations
Searle, Dean
2003
Translucency and Subsurface Scattering
Sobhy, Mohamed
2003
Innovations
Stansfield, Ross
2003
A study of 3D spatialised Sound and Stereographic Imagery
Taplin, Toby
2003
“Towards an expressive and subversive projection?"
Toogood, Benjamin
2003
Emotional perception of abstract form
Walster, Nathan
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Popular Projects
How do Eisenstein's theories in Film Sense reflect on the possibilities of game development? With this in mind, and using a critical and theoretical awareness, how might this result in a newly developed language for games?
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