Skip Navigation
home
courses
contacts
jobs
Choose a section:
---
Home
About the University
Courses
Academic Centres
Research
Academic Support
Facilities and Resources
Services to Business
Access for All
News and Events
---
Future Students
International Students
Current Students
Staff
Alumni
National Centre for Computer Animation
Home
About Us
Courses
News
Gallery
Research
Downloads
People
Contact
Links
Gallery
View by Tag
abstract animation
animation
c++
character animation
games
maya
mel
non-photorealistic rendering
real-time
rendering
simulation
tool
See all tags
View by Year
2011
2010
2009
2008
2007
2006
2005
2004
2003
2002
2001
2000
1999
1998
0000
Projects
Viewing
37
projects tagged with
maya
View all projects
Year
Title
Student
2011
Test Project
Fred, Bloggs
2008
Computer Generated Rain Effects: The Reason, Representation and Implementation
Gaffney, Joe
2008
An Investigation into Animation Blending
Cole, Michael
2008
Graphics Workflow for a Side-scrolling Game
El Sawi, Omar
2008
Research into Character Rigging
Duckworth, Louise
2007
Automated Rig and Tutorial for Biped Character Setup
Hender, Rachael
2007
Bird Wing Development for Computer Graphics
Hutchings, Annah
2007
A Development Framework for Dynamic and Fuzzy behaviours Focusing on Bipedal Characters
Titley, Luke
2007
Experimentation with Methods to Create Realistic Procedural Textures
Wilson, Sally
2006
Music-Driven Flocking-System
Arnold, Gabriel
2006
A Documentation of the Modelling and Rigging Techniques Used to Create a Virtual Toy Transformer and the Possible Applications for it as a Marketing Tool
Farmer, Alison
2006
Curve Controlled Deformations
Gravesen, Jimmi
2006
A Physically-based 35mm Stills Camera Simulation
Griffiths, Tom
2006
dlscript, A Maya tool for generating animated textures using light-baking
Lim, Daniel
2006
StinkBug Swarm Generator
Myers, Robin
2006
Automated Biped Character Skeleton and Control Rig Generation
Nicholl, James
2006
A Prototype Digital Asset Management System for Maya Scene Files
Ovens, Matthew
2006
Abstract Animation Generator
Smith, Matthew
2005
The Development of a 2D Animation System Within Maya
Berry, Samuel
2005
Representing Breaking Waves in Computer Graphics
Blacker, Daniel
2005
Butterfly Flocking System
Galpin, Claire
2005
A Beginners Guide to Building a Fur Network
Hales, Nicholas
2005
An AI Module System for Real-time Games (xymosBot system)
Hufford, Laurence
2005
Melting Goo
Kotzia, Garyfalia
2005
Pinocchio VII - Motion Controlled Animation Plug-in for Maya
Lumley, Paul
2005
Innovations
Mitchell, Andrew
2005
Fractals- An Investigation into the Geometry of Chaos
Mortimer, Fiona
2005
Hyperman: Seamless Integration of Maya and Renderman
Sunnasy, Avinash
2004
Innovations
Alvarez Pino, Teresa
2004
Innovations
Boyle, Dameon
2004
The Simulation of the Aging Process and Implementing Wrinkles in Computer Animation
Brooks, Danielle
2004
Horse Animation
Mason, Samantha
2004
Morphing of Polyhedral Objects of Different Topology
Williams, Chantelle
2003
An Investigation into Cartoon Fur
Campbell, Guy
2001
Camera Matching Plug-in for Maya
Cooper, Edward
2001
Light-matching tool
Metzelaar, Adrian
2001
Max to Maya Converter
Walker, David
search the archive
go
Popular Projects
Human Facial Anatomy and Expressions, and how they can be Realistically Represented using Computer Graphics
Lisa Gonzalez
Traditional 2D Animation
Daniel Barrett
Bird Wing Development for Computer Graphics
Annah Hutchings