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National Centre for Computer Animation
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projects tagged with
games
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Year
Title
Student
2008
Why do We Play Video Games and What In Terms of Design Influences our Choices
Bayley, Leanne
2008
Tank Wars DS - Implementing a Massively Multiplayer Online Game on the Nintendo DS
Jenkins, Daniel
2008
A Study into current Design Structures of Modern-day Massively Multiplayer Online Role-Playing Games
Hancocks, Fay
2007
Research and Development into an Innovative Computer Game Designed to Relieve Stress
Anderson, Patrick
2006
The making of Randomware
Fowler, Edward
2006
Research and Development into the Interactive Visualisation of Music in a Game Environment
Turner, Sam
2005
Game Design and Artificial Intelligence
Hopkins, David
2005
An AI Module System for Real-time Games (xymosBot system)
Hufford, Laurence
2005
Real-Time Raytracing in Computer Games
Rowan-Robinson, Andrew
2004
Investigative Study into the Innovation of Pre-Rendered Adventure Games
Bailey, Luke
2004
How do Eisenstein's theories in Film Sense reflect on the possibilities of game development? With this in mind, and using a critical and theoretical awareness, how might this result in a newly developed language for games?
Williams, Guy
2001
Real-Time Character Animation for Computer Games
Anderson, Eike
2001
Real-Time Deformation for Computer Games
Fletcher, David
2000
Bot Wars
Midgley, Guy
1999
How games interact with users and users Interact with games
Hyde, Adrian
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