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National Centre for Computer Animation
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abstract animation
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427
projects
Year
Title
Student
1999
To create an animated journey through a world rendered in the style of a Vincent VanGogh painting
Abbott, James
2001
Innovations
Abedelmassieh, Chris
2008
Painterly Shader - Cartoon Painterly Renderer
Abreu, Joe
2001
Innovations
Adcock, Stuart
2001
Time-Slicing
Al-Tahan, Salwa
2007
An Experimental Investigation into Deriving Procedural Creation of Abstract Images form Photographs
Alexander, William
2004
Innovations
Alvarez Pino, Teresa
2005
Process to Simulate Eating Based on Different Food Attributes
Amiras, Paul
2001
Real-Time Character Animation for Computer Games
Anderson, Eike
2007
Research and Development into an Innovative Computer Game Designed to Relieve Stress
Anderson, Patrick
0000
Test Project
Ani, One
2002
Real-Time Rendering Techniques (Realistic and Non-Realistic)
Ankers, Nigel
2000
Low Poly Lip-Sync
Answer, James
1999
Innovations in Computer Art
Arae, Sayo
2002
Natural Processes
Arda, Joel
2006
Innovations
Arenare, Domenico
2006
Music-Driven Flocking-System
Arnold, Gabriel
2004
Investigation into the Technicalities of Producing the Animation of Tearing Paper
Arntsen, Helen
2006
Use of Anthropomorphism in the Animation of Animals
Atkinson, Nicola
2006
An Intuitive Manipulation System for Virtual Scenes
Ayliff, Henry
2008
Creating realistic Locomotion in the Animation of a Fantasy Creature
Azhar, Jodie
2008
Interactive Deconstructive Dimension
Bagheri, Negar
2004
Investigative Study into the Innovation of Pre-Rendered Adventure Games
Bailey, Luke
2000
Innovations
Bajwa, Amritpal
2008
Designing Modular Neural Networks for use in a Virtual Ecosystem Game
Baker, Jonathan
2008
Experiments with Textures and Materials inspired by the Aesthetics of Two Dimensional Animation
Bakshi, Tara
2006
Abstract Animation
Balakjian, Aram
2003
Innovations
Barker, Daniel
2002
Innovations
Barkhouse, Annika
2007
Traditional 2D Animation
Barrett, Daniel
2004
Image-Based Rendering
Basalla, David
2001
Real Time Lighting and Shadow Methods in OpenGL
Bateman, Robert
2004
Random Face Generation and the Application of Fuzzy Logic
Batho, Charles
2008
Why do We Play Video Games and What In Terms of Design Influences our Choices
Bayley, Leanne
2006
Iridescence in Computer Graphics using the wave theory
Bazazi, Amir
2005
Cross-Media Narrative
Beeson, Michael
2005
Map Painting
Bell, William
0000
ADMIN - CONTACT DETAILS AND INFO
Bell, Stephen
2008
Non-Photo Realistic Image Processing
Bell, David
2002
Innovations
Berg, Hege
2005
The Development of a 2D Animation System Within Maya
Berry, Samuel
2009
Matching changing live action lights
Bigley, Luke
2000
Innovations
Binfield, Martin
2003
Digital Puppetry
Bird, Kiain
2002
Innovations
Bird, Sarah
2006
Resources aimed at Head Creation
Birkett-Smith, Matthew
2007
eMotion 3D Sports Motion Analysis
Bishop, Steven
2005
Representing Breaking Waves in Computer Graphics
Blacker, Daniel
2001
Innovations
Blustin, Claire
2001
“Boona Taxi�
Bonnington, Michael
2006
Painterly Motion Blur for Moving Images
Borgesson, Marie
2005
MeshMorph
Borsting, Birgitte
2001
Animating expression with Carnival Albert
Boscaro, Simon
2006
Innovations
Bower, Geoffrey
2000
Innovations
Bowles, Lisa
2000
Innovations
Box, Thomas
2001
Innovations
Boyce, Vanessa
2004
Innovations
Boyle, Dameon
1999
Innovations
Brading, Sally
2003
Research and Development of Organic Structures used in Character Deformation
Braithwaite, Andre
2008
The Study of Anthropomorphism In Inanimate Objects
Braney, Emma
2007
Developing Traditional Artistic Techniques and Representing them in 3D Comuter Animation
Brindle, Jay
1999
Innovations
Brodie, Nicola
2005
A Report on Machine Learning and Genetic Programming Techniques, and their Potential in Evolving Behavioural Animation Systems
Brooks, Graham
2004
The Simulation of the Aging Process and Implementing Wrinkles in Computer Animation
Brooks, Danielle
2004
Non-Photorealistic rendering: A Marker Technique Approach
Brownbill, Judith
2006
A study of the importance of anatomy in character modelling and design
Bull, Christian
2004
Innovations
Bunday, Andrew
2004
Real Time Animated Typography Tool
Burgess, Keith
1998
Innovations
Burn, Christopher
1998
Innovations
Burt, Alexander
2003
An Investigation into Cartoon Fur
Campbell, Guy
2001
Innovations
Canfora, Daniel
2001
Innovations
Carr, Laura
2005
The Mental Ray Experience
Carus, Dominic
2001
Innovations
Cates, Edward
2000
Polar Bear Study
Challis, Alana
2001
Innovations
Chapman, Nicola
2007
An Investigation into Geometric Algebra and its Implementation in a Ray Tracer
Chauncey, Timothy
2005
The Unknown Nature of Light
Cherouveim, Georgios
2004
Innovations
Christopoulos, Evangelos
2008
Procedural Trail Tool
Claes, Peter
2007
2D and 3D computer graphics and Live-Action Visual Effects
Clegg, Richard
2005
Embodiment of a Dancer
Clifton, Emma
2007
The Use of Miniatures in Modern Filmmaking
Clough, Chris
2008
An Investigation into Animation Blending
Cole, Michael
2001
Innovations
Cook, Michael
2000
Innovations
Cook, Michael
2007
At Least I'm Alive
Cooke, Rory
2006
Chimaera Creature Development
Cooper, Stephanie
2001
Camera Matching Plug-in for Maya
Cooper, Edward
1999
Innovations
Coore, James
2000
Innovations
Cope, Simon
2008
Asset Creation for Next Gen Computer Games Engines
Cosgrove, Andrew
2005
Cubism in Computer Graphics
Cranley, Zoe
2005
Virtual Evolutionary Worlds
Cubitt, Adam
2000
Innovations
Curtis, Mark
2000
Innovations
Cusack, Michael
2003
Image based 3D Effects
D'Hondt, Stefan
1998
Innovations
Darby, Kier
2003
Innovations
Davies, Giles
2002
Innovations
Davies, Craig
2002
Innovations
Davies, Ross
2001
Innovations
Davies, Paul
2000
Innovations
Davies, Guy
2000
Camera Tracking Systems
Dawson, Stephen
2004
Non Photorealistic Rendering of Water in Hayao Miyazaki Style
De Araujo, Marius
2001
Innovations
Dias, Laura
2004
A Procedural Approach to Non-Photorealistic Rendering of Pen and Ink Illustration from Three-Dimensional Models
Dibden, Paul
2006
Freaktures - An Exploration of the Perception of Artificial Life
Dickinson, Samantha
2006
An Exploration into Colour Symbolism as used by Different Cultures and Religions
Dilloway, Laura
2008
Unit Level AI Library
Dodds, Peter
2001
Innovations
Dorninger, Markus
2000
Big Money Mountain
Doubleday, Timothy
2003
Innovations
Dubieniec, Seth
2008
Research into Character Rigging
Duckworth, Louise
2005
Implementing a Practical Renderman Skin Shader
Dudley-Ryder, Peter
2006
A Spectrally Based Method for the Emulation of the Technicolor Process on Digital Images
Edwards, Thomas
2008
Graphics Workflow for a Side-scrolling Game
El Sawi, Omar
2001
A Comparison of Local and Global Illumination Techniques
Elvidge, Catherine
2006
Innovations
Erlandsen, Karl
2006
An exploration of the union of 2D animation with a 3D animated environment
Evans, Huw
2007
R2Dtool
Evans, Leigh
1998
Innovations
Facey, Theodore
2002
Innovations
Faldo, Oliver
2008
Look of The Fairy
Farley, Victoria
2006
A Documentation of the Modelling and Rigging Techniques Used to Create a Virtual Toy Transformer and the Possible Applications for it as a Marketing Tool
Farmer, Alison
2007
Design and Implementation of Advanced Character Setup
Ferrar, Sam
1999
Facial Animation
Field, Jamie
2001
Innovations
Fish, David
2001
Real-Time Deformation for Computer Games
Fletcher, David
2006
The making of Randomware
Fowler, Edward
2002
Modelling and Deformation of the Human Skeletal and Muscular System
Fowler, Siobhan
2002
Innovations
Freathy, Gareth
2002
Innovations
French, Simon
2005
Classroom Space
Fung, Bettina
2000
Innovations
Fung, Roger
2008
Computer Generated Rain Effects: The Reason, Representation and Implementation
Gaffney, Joe
2005
Butterfly Flocking System
Galpin, Claire
2008
Giving Up
Gendi, Michael
2010
Interactive Installation
Georgiou, Daniel
2008
Calligraphic Line Animation
Ghourab, Ahmad
2007
The Influence of Music on Painting and Animation
Gilbert, Jennifer
2002
Innovations
Gilchrist, Matthew
2008
Interactive Deconstructive Dimension
Giuglaris, Mariana
2000
sven's project
Globlack, Sven
2008
Development and Implementation of a Natural Media Filter for the post-processing of animated sequences
Goddard, Luke
2000
Innovations
Goldsbrough, Julien
2004
Human Facial Anatomy and Expressions, and how they can be Realistically Represented using Computer Graphics
Gonzalez, Lisa
2000
Innovations
Goslan, Jeffrey
2008
Your Friends Are Architects Music Video
Graham, Alastair
2006
Curve Controlled Deformations
Gravesen, Jimmi
2006
Simulating Air Bubbles for Computer Generated fluids
Green, Joel
2001
Lens distortion
Green, Miles
2008
Marvel Comic Style Animation
Green, Harry
2003
On the Trail of the Mud Men
Greybe, Thomas
1999
The marriage of 2D and 3D computer animation
Griffin, Jack
2006
A Physically-based 35mm Stills Camera Simulation
Griffiths, Tom
2003
Boolean Operation Sculpting Program
Griffiths, Scott
1999
Innovations
Griffiths, David
2003
Innovations
Groom, Jessica
2003
Innovations
Gudjonsson, Unnsteinn
2001
Vector Based Texturing in a Production Renderer
Haddon, John
2006
Visualising Emotions within Computer Graphics
Hales, Thomas
2005
A Beginners Guide to Building a Fur Network
Hales, Nicholas
2005
Innovations Project- Seeing Things, Researching and Experimenting in the Field of Stereoscopic 3D
Halford, Dominic
2008
Real-time Collision Detection using Polygonal Patches
Hampshire, Nicholas
2008
A Study into current Design Structures of Modern-day Massively Multiplayer Online Role-Playing Games
Hancocks, Fay
2000
Innovations
Hans, James
2006
Morphing of Different Topologies
Hansson, Karl
2002
Innovations
Harber, Scott
2000
Innovations
Hargreaves, Andrew
2008
Volumetric Video
Harris, Luke
2001
Innovations
Harrison, Neil
2003
Contact
Hatchard, Mark
2005
Experimental Animation
Hawkins, Lee
1998
Innovations
Healy, Robert
2001
A Practical Guide to Optical Motion Capture
Heatley, Geoffrey
2007
Automated Rig and Tutorial for Biped Character Setup
Hender, Rachael
2001
Innovations
Hibbert, Stephen
2007
Making Waves and the rest
Hickling, Jodie
2008
Exploration of Comedy Script Writing for Animated Shorts
Hicks, Elizabeth
2008
Aerial Combat Simulation Using Massive
Hicks, Ed
2007
Improving Automatic Skinning and Weight Painting
Hills, Leo
2003
Flocking systems
Ho Tseng, Luis
2000
Innovations
Hodgson, Auburn
2004
Evolving Rules for Cellular Automata Using Genetic Algorithms
Hook, Damian
2005
Game Design and Artificial Intelligence
Hopkins, David
2007
Animation Lip Sync
Huart, Sebastian
2005
An AI Module System for Real-time Games (xymosBot system)
Hufford, Laurence
1998
Innovations
Humby, Emma
2005
Cityscape Matte Painting Development
Hunt, David
2007
Bird Wing Development for Computer Graphics
Hutchings, Annah
2000
Innovations
Hyatt, Oliver
1999
How games interact with users and users Interact with games
Hyde, Adrian
2005
Innovations
Ingram, Laura
2004
Innes, Alison
2012
3D JellyFish development for Computer Graphics
Jack, Kersey
1999
Innovations
Jagger, James
2003
Innovations
Jeffers, William
2000
Innovations
Jenkins, Laurence
2008
Tank Wars DS - Implementing a Massively Multiplayer Online Game on the Nintendo DS
Jenkins, Daniel
2004
Jensen, Anders
2001
“Puzzle Ruckus�
Johnson, Martin
2006
Approximating the Appearance of Human Skin in Computer Graphics
Jones, Benjamin
2002
Innovations
Jones, Thomas
2000
Innovations
Jones, Owen
2002
Innovations
Kanaris-Sotiriou, Alexander
2002
Innovations
Kataja, Nanja
1999
Innovations
Kay, Robert
2005
Innovations
Kelly, Stephanie
2003
Innovations
Kidd, Matthew
2000
Innovations
Killeen, Kerry-leigh
2002
Mingle
King, Gregory
2002
Innovations
Kippax, Laura
2003
Dylan’s bar – a virtual bar behavioural system
Kirk, Jordan
2005
A Brief Introduction to Inverse Kinematics
Kirtley, Liam
2001
Advanced Modelling Techniques and Fractals
Knuppel, Karsten
2006
Character Design, Development and Presentation
Kohbodi, Nader
2006
Simulation of the Rigid Body
Kolendo, Marcin
2001
Innovations
Kolettas, Agathoklis
2003
Innovations
Kolloen, Edmund
2003
Innovations
Koorlander, Ellie
2005
Melting Goo
Kotzia, Garyfalia
1999
Innovations
Lambert, Benjamin
2002
Innovations
Langford, Deborah
2003
Simulating Watercolour Painting
Langlands, Anders
2002
Innovations
Lanman, Joseph
2000
Innovations
Lashley, Stuart
2008
Cupid
Laurence, David
1998
Innovations
Lavender, Daniel
2007
Different Approaches in Production of Painting Like Effects
Leaning, James
1999
Innovations
Lee, Hyunju
1998
Innovations
Lee, Nicholas
2004
Innovate
Lewis, James
2003
Letter Shape Program, C++,opengl
Lewis, Sandra
2001
Inanimate Character Animation
Li, John-Peter
2003
Innovations
Liddiard, Gawain
2001
Innovations
Liew, Jeremy
2000
Innovations
Liew, Jeremy
2006
dlscript, A Maya tool for generating animated textures using light-baking
Lim, Daniel
1998
Innovations
Ling, Di
2002
Innovations
Liu, Jing
2004
Analysis and Implementation of Displacement Shaders
Loh, David
1998
Innovations
Luckham, Robyn
2005
Pinocchio VII - Motion Controlled Animation Plug-in for Maya
Lumley, Paul
2002
Rendering Animation in a Rough Sketch Style
Mackinnon, Ian
1998
Innovations
Madina, Aysha
2004
Different Methods of Simulating Photo Realistic Computer Generated Glass
Magrath, Angela
2000
Innovations
Malikoutsakis, Ioannis
2002
Innovations
Mangnall, Christopher
2003
An investigation into the interpretive representation of moving water
Mapp, Tessa
2001
Innovations
Marshall, Andrew
2004
CG Modelling Techniques in Toy Production
Martin, Ben
2004
Horse Animation
Mason, Samantha
2002
Innovations
Matharu, Tarajeet
2002
Innovations
Mathiesen, Christoph
2000
Automatic Lip-Sync
Maude, Matthew
2002
Innovations
Mayhew, David
1998
Innovations
McCaffrey, Jolene
2002
Innovations
Mcdade, Nicola
2005
Scalable Interactive Renderer
Mcloughlin, Leigh
2005
Innovations
Meisels, Samantha
2001
Light-matching tool
Metzelaar, Adrian
1998
Innovations
Meynell, Peter
2003
Computer Generated Ink with Frame to Frame Coherency for Animation
Middleton, Matthew
2000
Bot Wars
Midgley, Guy
2002
Innovations
Millar, Erlend
2000
FENGINE
Miskimmon, Richard
2005
Innovations
Mitchell, Andrew
2004
Mitcheson, Paul
2001
Tree Generation
Moore, Steven
2005
Fractals- An Investigation into the Geometry of Chaos
Mortimer, Fiona
2002
Innovations
Mortimer, Lee
1998
Innovations
Moshe, Goor
2002
Innovations
Mowbray, Paul
2003
Innovations
Muffit, Alison
2001
Innovations
Mullan, Catherine
1999
Innovations
Murdock, Danny
2006
StinkBug Swarm Generator
Myers, Robin
2005
Substitution Animation in Computer Animation Environment
Nancollis, Peter
2012
An Investigation into the unique aesthetic qualities of Physical Effects as a valid part of a CG-VFX pipeline
Neill, Barrack
2008
Automated system for panoramic capture
Ness, David
2005
Real-Time Volumetric Effects
Newbery, Guy
2003
Innovations
Newsham, Roxanne
2006
Automated Biped Character Skeleton and Control Rig Generation
Nicholl, James
2008
Set Extension
Nicholson, Sarah
2002
Innovations
Nikki, Sami
2003
Stop-Motion Simulation
Niman, Jamie
2006
An Investigation into the Theory and Production of Fractal Images Described as Fractal Flames
Nischan, Tina
2003
Pathfinding, Step by Step
Nixon, Michael
1998
Innovations
Northern, Barry
2001
Innovations
O'Donnell, Ricky
2003
Autonomous Traffic Generation for Production Animation
O'Keeffe, Dean
2002
Innovations
O'Neill, Martin
2000
Innovations
Oikonomopoulou, Artemis
2008
Investigation into the creation and use of displacement and surface shaders
Okane, Anne
2002
Innovations
Oliver, Daniel
2001
Pseudo Real Time Animation of Clouds
Osborne, Mark
2006
A Prototype Digital Asset Management System for Maya Scene Files
Ovens, Matthew
2003
Pathfinder
Pace, Jonathan
2003
Interpretations of emotions, utilising light, shadow, colour and composition, with a minimum of geometry
Pakeman, Clare
2000
Innovations
Pamfilos, Kostas
2012
Plasticine
Paul, Robson
2008
Rendering Fractals in 3D Geometry
Peel, Jonathan
2003
Innovations
Pengelly-Phillips, Martin
1999
Innovations
Pepper, Joseph
2002
Innovations
Perry, Kenrick
2005
The Grand Space Opera
Plant, Jeremy
2002
Innovations
Preece, Matthew
2003
Bringing Time into Space
Price, Duncan
2000
Innovations
Price, Katherine
2000
Innovations
Ramsbottom, David
1998
Innovations
Rasburn, Adrian
2002
Innovations
Rau, Benjamin
2012
Shaping the Villain: An Investigation into Mature Themes in Animation
Rebekka, Hearl
1999
Innovations
Redhead, Jonathan
2003
An Investigation Into and Implementation of Automated Lip-Synchronisation Through Text-Based Input
Reed, Thomas
1999
Innovations
Reilly, Peter
2004
I'll Fly Away
Ricketts, Adam
2001
Innovations
Ridgeway, Peter
2004
Testing Visual Camouflage
Riley, Timothy
2002
Innovations
Robinson, Dean
2002
Innovations
Roe, Christopher
1998
Innovations
Rolmanis, Darren
2008
A Journey into Matte Painting
Romano, Valeria
2008
Cupid
Routledge, Paul
2005
Real-Time Raytracing in Computer Games
Rowan-Robinson, Andrew
2007
3D Clock
Saint Girons, Adrien
2007
CG Tailoring based upon real World Tailoring
Sandles, Steven
2006
Innovations
Sanei, Mehran
2012
Hand-drawn outline experiment with 3D Rendered Images
Sangho, Kim
2004
Real-time Tracking and Compositing for use in on set 2D Pre-visualisation
Sargeant, Edward
2002
Innovations
Schiavottiello, Nicola
2007
Artificial Life Simulation
Seager, Peter
2004
Lighting and Rendering Synthetic Objects into Real Scenes
Seaman, Alexander
2003
Innovations
Searle, Dean
2002
Innovations
Serra, Pascal
2000
Innovations
Shaw, Adam
2007
Procedural Vine Generation
Shcherbakov, Stanislav
2005
Innovations
Shimoda, Jun
2001
mrtree project
Shorey, Kevan
2000
Innovations
Sibbick, Adam
2000
Innovations
Sims, Nicola
2001
Innovations
Sladdin, Andrew
2000
Innovations
Sladdin, Andrew
2006
Abstract Animation Generator
Smith, Matthew
2000
“Facial Animation and Lip Sync For Non-Human Creatures
Smith, Paul
2003
Translucency and Subsurface Scattering
Sobhy, Mohamed
2002
Innovations
Speakman, Anya
2003
Innovations
Stansfield, Ross
2002
Innovations
Stanton, Steven
2000
Innovations
Stathakis, Dimitrios
2000
Innovations
Steel, James
2000
Innovations
Steer, Benjamin
2007
At Least I'm Alive
Stevens, Matthew
2005
Innovations
Stewart-Smith, Lorna
2007
An Investigation into character setup for fight scene Animations
Stipp, Robert
2006
Representing Smoke in Computer Graphics
Stopford, David
2007
Reseach and development into an innovative computer game designed to relieve stress
Stratford, Thomas
1998
Innovations
Stravoskiadi, Ileanna
2004
A Study and Implementation of the Three Dimensional Digitisation of Objects
Streatfield, Mark
2012
Fantasy Creature Animation
Stuart, Munro
2002
Tempus Fugit
Sulkin, Samantha
2005
Hyperman: Seamless Integration of Maya and Renderman
Sunnasy, Avinash
2004
Digital Portraiture
Sutton, James
2005
The Wolf and the Rabbit
Symonds, Alexandra
2001
Innovations
Talson, Daniel
2003
A study of 3D spatialised Sound and Stereographic Imagery
Taplin, Toby
2006
Tatoudra - Tatnell's Touch and Draw
Tatnell, Robert
1999
Innovations
Theologou, Dimitra
2000
Limited Budget Compositing
Thompson, Ben
2004
Thornber, Helen
2000
Innovations
Thornley, Joseph
2007
A Development Framework for Dynamic and Fuzzy behaviours Focusing on Bipedal Characters
Titley, Luke
2003
“Towards an expressive and subversive projection?"
Toogood, Benjamin
2006
Real Time Character Animation
Tremethick, Piran
2006
Innovations
Trinder, David
2007
Geometric Algebra
Troy, Oleg
2000
Virtual Personalities
Tudor, Andrew
1998
Innovations
Turberfield, Jon
2006
Research and Development into the Interactive Visualisation of Music in a Game Environment
Turner, Sam
2004
Geometric Emphasis of Motion
Turner, Henry
2002
Innovations
Ubly, Ben
1999
Innovations
Unwin, Brian
2005
A Camera Based Polygon Reduction Algorithm
Van Der Steen, Sander
1998
Innovations
Vanner, Adam
2001
Stereography
Vasilache, Alexandru
2005
Head on Fire
Villamil, Mauricio
2001
To produce an animation system which automates the creation of a basic leg walk-cycle driven by the location of footsteps.
Waddilove, Mathew
1998
Innovations
Waddington, John
2006
Metamorphosis in Animation
Wakely, Russell
2001
Innovations in Computer Animation
Walker, Andrew
2001
Max to Maya Converter
Walker, David
1999
Innovations
Walker, Glen
2002
Innovations
Walklett, Peter
1998
Innovations
Walls, Joanne
2003
Emotional perception of abstract form
Walster, Nathan
2004
Depth Perception through Aerial Perspective
Warren, Nicholas
2000
Innovations
Watt, Rebecca
1999
Innovations
Weatherley, Neil
2001
Innovations
Webb, Keith
2002
The Investigation of Interactive 3D using Macromedia Flash.
West, Timothy
2007
Investigation of Surface Mapping Techniques & Development of Non-Linear Displacement
West, Neil
1999
Innovations
Wetherell, Russell
2000
Innovations
Whipp, Jonathan
2000
Innovations
Whitelock, Richard
2005
Innovations
Whitworth, James
2009
Approaches to Generating 3D Scenes with expedient solutions
Whyte, Christopher
2002
Innovations
Wightman, Tia
2005
Photo Manipulation, Montage and Mosaics as an Integrated Visual Effects Solution
Wilkie, Alexander
2005
Sir Flambio Foplin 2D Animation
Williams, Clare
2005
PRMan Shaders for the Creation of a Realistic Fish Tank
Williams, Rachel
2004
Morphing of Polyhedral Objects of Different Topology
Williams, Chantelle
2004
How do Eisenstein's theories in Film Sense reflect on the possibilities of game development? With this in mind, and using a critical and theoretical awareness, how might this result in a newly developed language for games?
Williams, Guy
2007
Analysis and simulation of the ageing process
Williams, Holly
2007
Experimentation with Methods to Create Realistic Procedural Textures
Wilson, Sally
2009
Fire
Wilson, Emma
2007
At Least I'm Alive
Wong, King Shuen Mandy
2004
Innovations
Wood, Daniel
2002
Innovations
Wood, Maxwell
2008
Compelling Interaction: An Investigation into Design for Play
Woodbridge, Tomas
2000
Innovations
Woodford, Melody
2000
Innovations
Wright, Rachel
2009
3D Cell Shaded Rendering and 2D Integration
Wright, Dean
2007
The development of a stimulating and evocative illustrative style
Wyatt, Michael
2001
Beasts
Yarwood, Arthur
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How do Eisenstein's theories in Film Sense reflect on the possibilities of game development? With this in mind, and using a critical and theoretical awareness, how might this result in a newly developed language for games?
Guy Williams
Traditional 2D Animation
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